Displaying 1 to 28 of 28 repositories
A reverse trie key value db with exceptional lookup speed. Written in C.
2m
10K+
A pre release ready LISP SDK for distributed communication with comprehensive reliability patterns.
2m
960
An acoustic M-FSK physical layer for transporting HydraMesh / DCF frames 17 opaque bytes over sound.
2m
10K+
DCF mesh node (Rust) — certified DeModFrame over ProtoMessage/UDP + gRPC mgmt
2m
762
DCF mesh node (C) — DeModFrame/UDP + a Faust-DSP modem (FSK/OOK/PSK/QAM)
2m
10K+
engine + Quanta codec + DCF/HydraMesh bridges + the browser WASM UI + a live HLS monitor of engine
2m
490
1
DCF gRPC node (C++) — DeModFrame/SuperPack over a bidirectional MeshStream
3m
10K+
A Haskell/Faust/SoapySDR RF TX/RX pipeline and a polyglot low-latency communications framework.
6m
2.5K
GTK3 and web-based application for creating professional HTML resumes with clean, modern styling.
7m
614
local voice cloning and text-to-speech system built with Nix. Privacy first and fully reproducible
8m
810
module for managing multiple VPN connections with support for WireGuard and OpenVPN.
8m
657
KataForge. To protect a soft heart, you must carry it within hard hands.
8m
699
a state-of-the-art feed-forward framework for high-quality 3D mesh generation from a single image.
8m
199
Universal Serialization/Deserialization Shim for the DeMoD Communications Framework
8m
531
GSN Traffic Meter is a high-performance UDP and TCP proxy designed for the DeMoD Cloud Fabric (DCF)
8m
687
GSN Selector is a game server orchestration service designed to integrate with DeMoD Cloud Fabric
8m
587
This bot serves as the primary user gateway for the DeMoD Game Server Network
8m
342
A lightweight, high-performance identity and billing service for game networking infrastructure.
9m
556
A watchdog that works alongside DCF ID to help secure your mesh instance
9m
505
A reverse trie key value db with exceptional lookup speed. Written in Rust.
9m
523